Generation R – Pictionary research activity< Back to search results
- Format Lessons
- Language/s English
- Target Audience Schools
- EBM Stage 2 - Finding the evidence
- Duration >15 mins
- Difficulty Introductory
Key Concepts addressed
- 2-1a Comparison groups should be similar
- 2-1d People should not know which treatment they get
- 1-2e Comparisons are needed to identify treatment effects
This activity is based on the board game Pictionary, where you have to draw a word so that your team mates can guess it.
Here, we play Pictionary using research concepts intead of the usual game cards, allocated in to different levels of difficulty.
Allow around 30 minutes for this activity.